Dan Miller
Concept Artist, Texture Artist & 3D modeler
Phone: (503)250-3282
Email: Squee45@hotmail.com
Education
The Art Institute of Portland – Sept 2007
Game Art & Design, Bachelors of Arts and Science
- CGPA of 3.6
- Participated in the Academic Honors Program
- Graduated with Honors
- Work displayed on the school walls four times
Program proficiencies
Maya
Photoshop
Illustrator
Premiere
InDesign
Dreamweaver 8
Unreal Editor
NWN 1&2 Aurora Toolset
Microsoft Office 97- 2007
Operating Systems: Windows 9x/2000, XP, some experience with Mac OSX
Related Experience
Game Production Teams - 2006 and 2007
Concept Artist / 3D Modeler / Texture Artist
- Worked as part of two game production teams to create a playable video game mod for Half-life 2 within six months
- Crafted concept designs for characters, environments, objects, weapons, and level selection icons
- Modeled and textured objects, weapons and environments using Photoshop and Maya
- Assisted technical director in solving problems in the production pipeline
- Fixed and improved existing game textures
Level Design - 2007
- Creation of level design documents
- Level concept art including maps and sketches of areas of interest
- Created polished maps using Photoshop
- Level creation and assembly
Freelance Experience
Willamette University – 10/2006
- Created shirt design for Willamette universities’ class of 2009
Rohrick and Miller L.L.C. - 2004
- Graphic Design work, which included alteration, conversion and output of print ready logo files
Mural Painting - 2003
- Volunteered to work with a group of other artists to paint a mural on the windows of Hank’s Thrift Way in Downtown Hillsboro Oregon
- Participated with a group of other artists to paint a mural that is still on display at Century High school as of 06/2007
Other Work Experience
Rohrick and Miller L.L.C. 06/2002 – 06/2005 Hillsboro, Oregon
CNC Machine Operator
- Operation of Vertical CNC Milling Machines including:
- Quality control of incoming material for compliance to requirements
- Quality control of parts produced in milling center for compliance to part Specifications and blueprints
- Machine maintenance & repairs as needed to maintain up time and efficiency standards
- Operating multiple machines at once